
using UnityEngine;
using System;
/// <summary>
/// 模拟MonoBehaviour
/// </summary>
[AddComponentMenu("ESF/BindSimulateBehaviour/Mono/SimulateMonoBehaviour_FixedUpdate_1651684862")]
[DisallowMultipleComponent]
public sealed class SimulateMonoBehaviour_FixedUpdate_1651684862 : AbsBindSimulateBehaviour_Mono
{	
	/// <summary>
    /// 绑定事件Key
    /// </summary>
    public override int bindEvtKey { get { return 1651684862; } }
	private  void FixedUpdate()
	{	
	if (bindISB != null && bindISB.Count > 0)
        {
            foreach (var key in bindISB.Values)
            {
                key?.FixedUpdate();
            }
        }
	}
}